Open Internet by MindsNet
Interactive 3D Scene Generation and Editing
The current gap between generating realistic 3D scenes and making them interactively editable, physics-aware, and usable in game pipelines is significant. Existing methods like NeRF and 3D Gaussian Splatting are impressive but fall short in providing game-ready meshes or object-level scene graphs. The field struggles with the lack of large 3D scene datasets and seamless integration with traditional 3D pipelines.
Computing & Technology, Computer Science, Artificial Intelligence